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	<title>Romain Gauthier</title>
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	<description>Music by Romain Gauthier</description>
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		<title>Squids 2 &#8211; draft/polished music comparison</title>
		<link>http://romaingauthier.net/2012/05/squids-2-music-preview.html</link>
		<comments>http://romaingauthier.net/2012/05/squids-2-music-preview.html#comments</comments>
		<pubDate>Thu, 31 May 2012 01:01:07 +0000</pubDate>
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				<category><![CDATA[Music]]></category>

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		<description><![CDATA[Squids 2 &#8211; draft/polished music comparison As Squids &#8211; Wild West (aka Squids 2) came out yesterday, I thought I would publish this. I wrote this post about 4 weeks ago while rushing to project completion to keep myself motivated, but I &#8230; <a href="http://romaingauthier.net/2012/05/squids-2-music-preview.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>Squids 2 &#8211; draft/polished music comparison</strong></p>
<p>As <a href="http://thegamebakers.com/big-squids-update-to-celebrate-squids-wild-west.html" target="_blank">Squids &#8211; Wild West</a> (aka Squids 2) came out yesterday, I thought I would publish this. I wrote this post about 4 weeks ago while rushing to project completion to keep myself motivated, but I didn&#8217;t have time to post it. It&#8217;s intended for people familiar with computer made music and its jargon (fancy words like &#8220;patch&#8221;), and let&#8217;s face it, mostly other composers.</p>
<p>With orchestral music you need to know what you&#8217;re doing in advance for many reasons, so making mock-ups is important. Voicing and orchestration can become a headache quickly. You want to have the music figured out before you move on to tedious MIDI programming and editing. So I often just load generic strings and brass patches and jam away with those. That said, it&#8217;s important to still think of how it will translate to &#8220;real&#8221; instruments, and think carefully about how chords are going to be shared across a section later, for example.</p>
<p>The following is a pseudo-western action tune parody. As usual with Squids, I&#8217;m achieving some of the lightness and humorous feeling using synth leads. Here&#8217;s a &#8220;before / after&#8221; showing how I went from a draft to a well produced piece  (please note that the song is looping seamlessly  in game). All instruments are roughly the same in both the mock-up and produced versions, except for the <span style="text-decoration: underline;">strings and brass sections.</span> So listen to those two carefully because they are what makes the production here. I&#8217;m using the word &#8220;production&#8221; loosely here to describe the process of replacing crappy sounding instruments with higher quality ones that will sound much better and will bring the music to a more &#8220;professional&#8221; level of polish. It is not necessarily a quick process of just &#8220;replacing&#8221; a plug-in with another. Strings and brass are notoriously difficult to produce convincingly using a computer.</p>
<p>Let&#8217;s do it backwards. Here&#8217;s the &#8220;after&#8221; version, polished and with high quality instruments:</p>
<iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F48116635&amp;auto_play=false&amp;show_artwork=true&amp;color=ff7c09"></iframe><br />
And now here&#8217;s the &#8220;before&#8221; version, from which the one above came, with mock-up quality strings and brass, and rougher in spots:</p>
<p><iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F48116908%3Fsecret_token%3Ds-uAibw&amp;auto_play=false&amp;show_artwork=true&amp;color=ff7c09"></iframe>
<p>What&#8217;s important here is that the crappy craft version already has the right energy. The polished version only enhances emotions that are already there. If a part doesn&#8217;t have the right vibe or energy at draft level, it will be very hard and time consuming to fix it during production.</p>
<p>Composing using simple sounds makes me focus on the actual writing, perfecting the melody and the flow without relying on &#8220;effects&#8221; and &#8220;textures&#8221; to cover for my lack of imagination. It doesn&#8217;t need to be perfectly arranged for me to decide that I can begin actual production*, but each part needs to at least &#8220;work&#8221;, and the basic structure of the song must work too.</p>
<p>I hope this was remotely interesting to someone. Feel free to e-mail me if you have questions. For those wondering, here&#8217;s a list of the VST instruments used in the polished version. Those are responsible for as much wonder as they are headaches:</p>
<p>- Brass: Brass I,  (<a href="http://vsl.co.at/" target="_blank">Vienna Symphonic Library</a>)<br />
- Strings: Los Angeles Scoring Strings 1.5 (<a href="http://audiobro.com/" target="_blank">Audiobro</a>)<br />
- Synths: <a href="http://www.steinberg.net/en/products/vst/halion_sonic/halion_sonic.html" target="_blank">Halion Sonic</a> (Steinberg)<br />
- Guitar 1 and banjo: <a href="http://www.chrishein.net/web/CHG_Overview.html" target="_blank">Chris Heins Guitars</a><br />
- Guitar 2: Real Guitar 2L (<a href="http://www.musiclab.com/" target="_blank">MusicLab</a>)<br />
- Percussions: <a href="http://www.native-instruments.com/#/en/" target="_blank">Kontakt 4</a> library (they&#8217;re from VSL) + <a href="http://www.soundsonline.com/Stormdrum-2" target="_blank">Stormdrum 1</a> (Eastwest)<br />
- Woodwinds: Woodwinds I (<a href="http://vsl.co.at/" target="_blank">Vienna Symphonic Library</a>)</p>
<p>My sequencer is <a href="http://www.steinberg.net/en/products/cubase/start.html?ref=hpb" target="_blank">Cubase 6.</a></p>
<p>Romain</p>
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